Advantage Series for Computer Education Search for Software Tutorials

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Our Approach

An instructional strategy involves organizing information and then deciding how to deliver it effectively and efficiently. This page describes our strategy and the procedures we use to elicit learning outcomes from students. 
Presentation and Participation 

Preinstructional Activities

Preinstructional activities aim to motivate students and to provide a clear statement of direction and purpose. To this end, our software tutorials use action-oriented language to lay out specific learning objectives at the beginning of each chapter. Throughout our tutorials, we provide samplings of typical work-related situations and questions that students may be asked to perform. These scenarios challenge and focus the student's attention on the relevance and purpose behind learning the material. Attention is maintained throughout the instruction by asking progressively more difficult questions and providing a sense of accomplishment at the completion of each module.

Information Presentation

The Feature-Method-Practice approach, designed by Glen Coulthard specifically for the Advantage Series, is light years ahead of its competition in instructional effectiveness. Students are introduced to the topic material (Feature), provided with an example of the steps required to perform the skill or behavior (Method), and then asked to apply the method themselves in a relevant example (Practice). Learner feedback is offered in the way of large screen figures so students will know that they have completed the steps correctly. This proven delivery strategy is used throughout our Microsoft Office 2000 and 2002/XP software tutorials.

Learner Participation

“Tell me and I’ll forget, show me and I may remember, involve me and I will understand.” Students need ample opportunity to apply and practice the methods and techniques presented. Our software tutorials do not require or even promote the rote memorization of commands. Rather, we strive to provide interesting and relevant exercises to help motivate students learn through experience. Our ultimate goal is to build independent critical thinkers who can apply software applications to the various challenges and opportunities they will face in their education and careers. 

Testing and Assessment 

Pre-Testing

A pre-test instrument helps instructors test for prior knowledge and experience before introducing a new concept, technique, or module. Between our Instructor Resource Kits and the Brownstone Diploma Network Testing System, instructors can easily create pre-tests and even build electronic classroom grade books. 

Embedded Testing

At the end of each module and throughout our software tutorials, we include self check questions to help clarify the important concepts, methods, and techniques covered by the instruction. These embedded items can also be used to encourage and facilitate classroom discussion. Since these questions are primarily for the student's benefit, answers are provided at the back of the learning guide. 

Post-Testing

A post-test instrument evaluates learning effectiveness as it results to a specific topic or module of teaching. At the end of each chapter, our software tutorials provide short answer, true/false, and multiple-choice questions related to the material presented. Instructors may also assign hands-on exercises (varying in difficulty) and a case problems either for assessment or for a follow-up activity. Our Instructor Resource Kits contain solutions for the end of chapter material and the Brownstone Diploma Network Testing System allows instructors to create and deliver post-tests and to compile a classroom grade book. You may also be interested in our SimNet and ATLAS learning and assessment products.  

Follow-Up Activities
Follow-up activities can be classified according to purpose: remediation, enrichment, memory aid, or transfer. Activities for remediation (for slower learners) and enrichment (for faster learners) are built into our content presentation at the end of each chapter. The six hands-on exercises are divided according to their difficulty level: two easy (denoted by a green circle), two moderate difficulty (blue square), and two "On Your Own" (black diamond) exercises. Instructors can assign specific exercises from the tutorial, select additional exercises from the Instructor Resource Kit, or ask students to create their own exercises (which has proven to be a very successful teaching/learning technique.) To improve retention of the material, a chapter review, command summary, key terms, and glossary are provided in each tutorial. Lastly, the use of case studies helps promote the transfer of instruction to real-world applications.
 

Last updated on April 10, 2003
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